Ventures of an ex indie game developer

Windows Phone 7

... or should I say MONGO. I just went to a coding dojo where we tried to code some stuff. Microsoft of course had their own take on mobile development. I hadn't set eyes on an MS Phone for eight years, and while much has changed the important stuff are the same.

They require you to run .NET exclusively. No OpenGL support, however SilverLight and XNA. They still want to run their own standards, but now they try to do it all the way. My guess is this is going to come down on them like a ton of bricks; too bad they never learn, Apple could do with some competition. And I'm never porting my shit to C#.

What I AM doing, on the other hand, is finalizing the game. Slowly, slowly it's moving along. Currently I'm fixing game set and match, game restart, side switching after lost game, score counting and the like. After that, and some help with icons from a friend, it's not much left! I WILL ship my first game! Whoa, after all this time. Can hardly believe it. Knock on wood, but probably going to die in a car crash before that happens. Keep your fingers crossed please!

About the author

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Gothenburg, Sweden