Something else that's not nice is my last game. Here's the post mortem.
|What went wrong||What went right|
No variation at all.
|Best game so far|
I strongly disagree, but in this case I trust my family members more than I trust myself.
Stated I would re-use tech from previous games, instead I custom-built the background uvst texturing. I generally don't like wasting days on building a feature that nobody appreciates.
Extremely simplistic controls. Only time is a factor between tap and rocket impact. (Next game I'll largely eliminate time too.)
Ugly-looking vehicles that doesn't go with the static but detailed photos. A texture on the body wouldn't hurt, nor would a bump map on the tires. Some detail to make the body meshes' env map shine. Pixel shaders. And so on.
If you can throw a ball, you pretty much understand the concept of a parable. And time. Difficulty proportional to level.
Had to reduce the time that the broken vehicles stays on the road, as they otherwise blocked the road too often (resulting in a game too difficult). On the other hand: less debris on the road equals less mayhem equals less fun.
Anybody could understand and play. Guess that's not always a good thing. But it might be.
Had to remove “communist” as an enemy. Too bad I think, as Americans would have loved to shoot 'em, and the rest of the world would have loved to see how much Americans love to shoot commies.
Tiny wee thingies inside. Shhh! Our secret.