Ventures of an ex indie game developer

Sweet but delayed music

I wanted some music in the game, but since the size of the binary increases a lot with each song added, I figured I’d look into MOD playing. I ended up adding .XM support utilizing a 3rd party lib called ChibiXM (MIT license). It’s not perfect, but good enough for me, and the API was pretty easy to use after looking at the SDL reference implementation; I interface with OpenAL. So now, each song takes about 20-40 kB – nice!

A couple of weeks ago I realized I won’t make it before X-mas, so I pulled back some on the pace. I’ve invested some than four-five calendar months already, so I’ll polish some more on the game until I ship. This is my first game, so it’s not going to be fantastic, but I would have totally wasted my time, I guess, if I don’t follow through.

About the author

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Gothenburg, Sweden