Ventures of an indie game developer

Single player

I decided to implement single player mode in Kill Cutie as well. The AI for the launcher was easy enough, and I wanted to make a game that at least is fun on one platform (computer, iOS-device steering sucks). Perhaps I should even try to charge money for a PC/Mac game... not that I'd like to spend any development time there though. And no chance in hell I'm going to get any money that way anyway. We'll see.

What you see in the clip with the lousy audio+video quality is the launcher AI trying to shoot at me, and me trying to get in the way. I like the detail with the wheels coming off when Cutie dies! :)

About the author

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Gothenburg, Sweden