Ventures of an ex indie game developer

3h

I just spent three hours on HUD and 3D rendering permutations. I've got
  • Single play car, single play launcher, dual play
  • iOS, computer
which yields six variations (give or take). The reason is that I hard-coded (and ugly-coded) big-time in Kill Cutie, but I'd say it's winning me a lot of time. The engine I keep clean; but for a small, casual game such as this I go straight to the nitty-gritty details. It's a bit like prototyping with quick results and fire-and-forget code, and it feels good. I think I'm going to stick with ugly-coding for all my casual games in the future.

About the author

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Gothenburg, Sweden