Ventures of an ex indie game developer

Canned Heat

... I'm on the road again. I've changed projects in my day job and have been busy with practicalities, but a few days ago I started poking around in the game code again. Does it ever take time to finish off the bloody ice berg... I just added some type of "capture and hold" functionality of the destination parking lot, accompanied by the mandatory raising of the flag. However Swedish. Tonight I'm busy watching TV though. Hooked from the start like millions of countrymen and Brittish.

Small recap of recent developments. I did some explosion physics tweaks, set a starting-point garage for Cutie, wrote some trajectory guide "compasses" to facilitate launcher controls, added some physics toys in the level (such as a bridge and a huge wreck ball pendulum above it), placed some trees in the terrain, and a whole lot of physics and gaming tweaks. Although I still think it's too had to play, which is going to be it's downfall.

Let me think what might be left in the to-do list... menus, power bar for cutie, flip sides between games, score counting and player indication, adding a vehicle and a couple of levels for paying customers, 2D graphics, icons, default iOS screens, tweaks & polish... and all the stuff I forgot.

I however came up with ten other gaming ideas in a stroke of inspiration; at least half of which seem very good on a principle level. Easy to implement, entertaining enough in a casual single-player setting. Playing with yourself on the bus, hoping not to get arrested. I'll showcase the ideas as I develop and release in the coming year. But now, lovely Downton Abbey, here I come!!!

About the author

Mitt foto
Gothenburg, Sweden