Ventures of an ex indie game developer

Mixed release

It is with mixed feelings I announce Trabant 1.1. It's the best thing I've ever done from a software perspective, but privately the divorce materialized. After 16 years together, it will take some getting used to being single again. I'm sure it will work out fine, it always does for me. And the kids don't seem to mind, that's the important part.

In Trabant I optimized quite a bit and doubled the number of included prototypes. Some of the new ones are Agar.io, Angry Birds, Candy Crush.py and Crossy Road. I also simplified some of the old prototypes - the whole idea with the included prototypes is that they should be half-done with extremely low-hanging fruit.

One of the best parts about Trabant 1.1 is the new export functions. You can either export to Gist (sigh) or export to .exe (yey!). The Windows executable export is a powerful feature. It means you can send your prototype to anyone, for instance a non-programmer colleague (think the game design guy down the hall who doesn't know how to open a *nix linefeed text file). And for the lame n00b who just want to make and distribute a simple game.

I was inspired by the guy who did 50 games in a year, and this Trabant feature might allow me to make more advanced games in even less time. If I take the time to automate screenshots, upload of executable, sharing of code... Ohwellthatwonthappen.

Just got the iOS v1.1 release rejected from Apple since my video showed how to use it - which is on a PC. Nobody writes code on a touch device. But on App Store you need to show only screen shots of the app. I'm starting to loathe Apple. Titan crashes, lock-in worse than ever, Apple Watch a flop... In a few years it will be IBM. In the mean while MS is doing better, the new Surface Studio seems awesome.

Anyway, I remove the PC video and reposted. When it is approved I'll update the web page, buy a domain and try to convince some of the big players to start using it. Doing so might hold some therapeutic value, which comes in handy at this time.

About the author

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Gothenburg, Sweden