Ventures of an ex indie game developer

Wall time

I tried making walls for the Doom prototype I'm toying with. The format was highly suitable for creating box-walls with (as opposed to creating a boxed floor which took me hours on end and still is buggy+crappy). I got the walls implemented in an impressive half hour!


Oh, the Trabant joy! My sick programmer brain then had me spend three hours removing a few redundant boxes for no reason whatsoever.

I'm going to get the elevators working, place some bots and maybe add the ceiling. It would be nice to actually release this kind of thing as a mini-game. Perhaps I should make games exportable to .exes in Trabant v2 in some distant future?

About the author

Mitt foto
Gothenburg, Sweden