Ventures of an ex indie game developer

Vertex meshmash

Spent several days trying to get this
into this

And let me tell you: it was no walk in the park. I spent days on this shit. Until I found the answer. On stackoverflow, naturally. As always. The fix took one minute and eliminated 200 lines of horribly ugly experimentation code that got me nowhere. Urf.

On the upside I got some good debugging tools in place, and extended my Maya import pipeline. Now I only need to finish a couple of levels, icons, splash screens, vehicles and sounds. Mhm.

This whole game was supposed to take a couple of days to make, in fact that was the whole point if it. This is definitely a case of better never than late, as the game will be too simplistic to attract anyone to pay $1 for anything but to uninstall it. (New business model right there, BAM! I just keep on delivering.)

About the author

Mitt foto
Gothenburg, Sweden