Ventures of an ex indie game developer

More iOS

The ease of release (on the App Store) and the fact that I won't have an iPhone in six months makes me rethink my plans. The not-very-thought-out toy/game, which holds no hope of kick-back (timewise or otherwise), has to give way to yet another project (if 3D rendering and physics is feasable). I can't stop thinking of another two-player game, but this time a game of my own.

This 3D game lets one person control a jeep, the other controls artillery power and angle and... nothing else. One flees, the other shoots. Make it from A to B and the jeep guy's safe. That's it.

I'll make this one free for PC/Mac too, but they won't get the extras. The basic version is free on the iPhone/iPad, but I'll add in-app purchase for 1) three more vehicles and an extra artillery gun/ammo, 2) three more levels (basic will have only one) and 3) high-score for 1P mode (basic will allow you to view high-score, but not push your own).

The look will be sorta real but somewhat on the cute side (not too foul though), controls will be digital. Probably with some type of degree indicators on the artillery side. In 2P game (on iOS device), the players will be facing each other, thus I'll try to render the two scenes +90 respective -90 degrees rotated, compared to landscape orientation.

The thing that I hope will hook you should be the feeling when getting the perfect trajectory and hitting your target at long range. In a couple of weeks I should have time to port my 3D rendering+physics and create a prototype, so it might take a month before I have anything to show. Not counting the moving bit, and vacation... Of course.

About the author

Mitt foto
Gothenburg, Sweden