Ventures of an ex indie game developer

Slime Volleyball in Trabant

Did a Slime Volleyball prototype in Trabant. In 69 lines of Python it includes keyboard steering, a decent AI and an original, humiliating message when defeated.


My original port of the Slime Volleyball Java Applet was 2659 lines of C++. Excluding the 102 lines for iOS portability. I should be able to add touch controls to the iOS prototype in 2-3 lines. I didn't include the different AI levels and the score counting that the game contained, but I estimate Trabant still being about 30x less chatty than plain ol' C++ game programming.

Soon I'll release Trabant v1.1. It will include some performance improvements, a couple of nice-to-have actuators, the odd bug-fix and a half-dozen new prototyping examples. Some of the other new prototypes are Agar.io, Crossy Road, Doom, a fern fractal, Gradius and perhaps I'll build GTA2, Angry Birds and Candy Crush too. Trabant is really something!

About the author

Mitt foto
Gothenburg, Sweden