I also import textures from Maya now. Here’s a sample of what’s going to be a vehicle selection menu:
Texture import includes, but is not limited to, shader settings. Such as blending on/off. It’s not going to challenge Pixar any time soon, but tech is getting closer to finished:
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I’ll do similar things with imports of sound settings in terms of volume, min/max pitch, reverb related to engines, collision/friction triggers, yadda yadda. When that’s done, I only have bug fixing, game programming and content left. Only. Count Flatula out.