Ventures of an ex indie game developer

Tweaks to weeks

For the first time in six months I tried Trabant on my iPhone. It's always interesting to see a work you've made as you've gotten some distance to it. And I'm still impressed by it, although the iOS experience is very poor. I played a couple of prototypes and added speed increase in my Tetris clone (one line of code, of course). The Terminal Velocity prototype might actually make a pretty good game if one increase the speed and add cities and tunnels. That type of game (evading obstacles with a space ship) has already been done, but not in a landscape-city setting.

Btw, this upcoming game looks a bit entertaining:


A bit like a nice-looking Minecraft in space. Unfortunately there is no biology apart from the avatar, which in my experience quickly makes the game feel sterile and boring. Fingers crossed though, because it looks revolutionary.

On the book-writing side I'd hoped to be finished with digitalizing my notes by today. Unfortunately it's not just transferring them from paper to computer, it's also that I do background checks on all the people, listen to what they have to say on youtube and try to verify cases online. Translating quotes, of which I'll include plenty, is also hard work. Quotes are usually good when they both provide good insight as well as beautiful language. That combination rarely comes across well when translated.

My week is divided in two: Mondays through Thursdays I do my day job as a software developer contractor at H&M, Fridays I do my own thing. Which right now is still research for the book. I haven't even come up with a good name for it. (At first I was thinking 1up due to the reincarnation content and my gamedev interest, but I decided to try to keep lameness out of it.)

By the end of today I should be almost finished with the transfer of notes into digital, which means I have plenty of time to prepare until next Friday at which point I'll start writing. I'm hoping there will be no more tweaks to the weeks.

I haven't had time to experiment more with markdown, but I've at least realized that I need some type of post-processing. At first I'll release the book as a self-published paperback and as HTML. Some of the text will have to be unique to HTML, as I want to add more interactive content there, but more importantly I want a different link structure and embedded clips and what not. Thus post-processing.

I'm currently contemplating adding all references at the end of the process so as to not impede my writing by constantly cross-checking and so forth. Yeah, that must be the right way to go. Time to get to work.

About the author

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Gothenburg, Sweden