Ventures of an ex indie game developer

Rotating the excavator

Added an outline rendering mode which kinda works. Haven't tested it on iOS yet, but it's using GL_LINES instead of rendering backfacing-only polys in glPolygonMode with GL_LINE should do the trick. I hope.

I also built a poor imitation the city scene from Limbo. In Maya. Exported that as ASCII, copied the vertices and triangles and saved as Trabant Python source. The mesh alone was 368 LoC. Added some smoke from the chimney and some space ships.


This is absolutely not what people should buy Trabant for, but it might lure some people in.

Only big thing remaining now is to fix iOS UIViewController rotation for the secondary UIWindow. But tomorrow I'm renting a real excavator again. That be fine toy for man, ugh!


About the author

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Gothenburg, Sweden