Ventures of an ex indie game developer

Gone 2D

The rest of us hates it, so there is no chance we would do a 2D game if it were up to us, but no-one has dared bringing it to Hungry, the new CTO. We haven't even reported Beaver, the killed co-worker, missing to the authorities. The stench is horrendous and Beaver's skin and has taken on a blackish color. Hungry just steps over him every time he passes in and out of his cubicle, like there's nothing there. We might be able to sneak him out during meeting week, which have have every other week, nobody's paying much attention during that week.

This is what he's had us do so far:



(Gravity Force, anyone?) Fortunately, the 2D part of the nightmare is going to be over soon, this game reeks of death and a missing dimension. We're going to sell it in tire 1 or 2, not sure yet. Depends a bit on how good we get the visuals, the feel of it is actually quite good, but right now it looks like shit. Good looking games always stand a better chance. Take this game for instance:



It's in tire 4! And it's not even any fun, although it looks good enough and won some prices. On some of our levels we've decided to steal the black foreground, saturated background-design. "The populace is mad for it", hungry says, and adds "nothing can go wrong"! Mm, I wonder...

About the author

Mitt foto
Gothenburg, Sweden