So it takes ten years from there to here... At least it's in a man's lifetime.
I'll take a shot at a small, traditional MMOG myself in time - perhaps in three years - but I'll keep it extremely simple at first. Simple does not rule out fun.
Time to round the evening off with a little bit of Dragon Age. It's good, but BioWare's strict and stiff environments don't lend well to fantasy. The use "invisible walls" in a lot of places in their environments, to ensure the player goes where she should, and that she won't get stuck where she shouldn't. These constraints worked a whole lot better in MassEffect's sci-fi setting. I guess you can accept that in an alien environment, but not so much in a normal forest with abnormal werewolves. And they are of course miles away from the wide-open RPG's of Piranha Bytes: Gothic I, II and III. Oh well, I'll have to try Risen 2 when I have the time, and it will surely take me forever to traverse the world. Then again time is all we have. And ten years seemed to help for some...