That makes me rethink my strategy. Before, I always thought I’d make my first project a small toy on top of a big engine, so that I could start working on the real deal right away after that. (I call it “toy”, since I thought I’d mostly skip having “goals” or “requirements”.) But what I’m thinking now is that I’ll make this game great, add some building features and create a few lax and optional goals around that.
Sure, my game won’t be nearly as good at building/editing that Minecraft is, which is going to make a huge difference in popularity and profit, but now I’m thinking I won’t stop until it makes me at least a little bit of money. I’ll have to shift my focus from making a game for three-year-old imbeciles to adult wannabes, but as I’ve stated before many times, I’m already halfway there due to poor judgment.
Now I have a year instead of four or so months left. As sad as that may be, it is an improvement from something sadder. Either that or epic fail, time will tell. I couldn’t resist graphing it out:
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